Saints & Sinners: Chapter 2 Patched To Address Major Bugs
Skydance Interactive released a major patch for The Walking Dead: Saints & Sinners – Chapter 2: Retribution on the Quest platform today which the studio says should resolve many prominent issues.
UploadVR didn’t receive access to the highly anticipated sequel before its launch on December 1 and, in the days since, our reviewer has been playing the game and encountering a number of persistent bugs, including game crashes resulting in lost progress. We weren’t the only ones to encounter major issues as we noted similar reports from others. In the patch notes, which seem to suggest many of the issues encountered by our reviewer have been addressed, Skydance thanked players for their “patience and feedback”.
“Making games, especially ambitious VR games, can lead to unforeseen challenges,” wrote Dan Prigg, Head of Studio at Skydance Interactive, in a prepared statement sent to UploadVR. “We knew we really wanted – at least part of our player base – to be able to play the game over the holidays. Since the release of the game in early December, we have taken their feedback to heart and have been working tirelessly on improving the game AND polishing the PC and PSVR releases planned for next year. We are here in VR to stay and to bring the medium forward. We appreciate every ounce of support and patience that our players have shown us over the years.”
We need to assess how the latest update affects the game before we publish our review in the coming days. “Barring any bad surprises”, Skydance noted in the patch notes, its next update will be in 2023.
The title is scheduled for release for PC VR headsets in February 2023 and March 20th, 2023 for PSVR 2.
We’re pasting the full patch notes as provided by Skydance below:
Hello Tourists! Thanks for all your patience and feedback. It’s truly fuel in our figurative gastank chainsaw. We took our time because this is truly a monster patch. We wanted to adjust and test the game as much as we could heading into the holiday season.TLDR: We have massively improved the game. This improvement spans game stability (fewer crashes), game functionality (glitches, malfunctions, unintended situations) and visual fidelity (Texture clarity, lighting, etc) as well as corrected many issues you have brought to our attention.Physics, audio, game mechanics, no part of the game was spared!
PS.We have done our best at improving the game as much as we could. Barring any bad surprises our next update will be in the new year. Please keep the feedback coming on ourDISCORDand if you like our changes, the best way to let us know is with a positive review on the META store from you and all your Tourist friends!
VISUAL Improvements
Invisible walkers are now visible
Replaced low texture props with higher texture props: signs, bus channel list, Exile envelope
Addressed numerous popping and flickering visual issues
Adjusted the fog density in Bourbon Street
Added blood to the environment which was missing after key scenes
Corrected night mode visuals (This is now significantly darker / scarier). This was the original design that was supposed to ship at launch. This may make night mode a bit more challenging. Prepare accordingly.
Several visible seams in environments removed
Semi-invisible grenades are now fixed
Sap Gloves no longer have player’s thumb clip through geometry
Resting Place mattress now has the correct collision
Improved finale visual fidelity
Terrain textures have been improved
Improved set-dressing visuals across several maps
Corrected multiple floating assets
UV graffiti no longer floating
Added effects to opening scene
Added missing knobs to doors
Adjusted some doors to fit the door frame
Replaced mismatched doors
Blood decals on armored enemies removed
Added collision to areas players were getting stuck
Fixed visual clipping between props
Fixed ragdoll of specific enemy types
AUDIO Improvements
Added missing music to various scenes
Silencer is more effective at quieting weapons
Added SFX when bullets impact armor
Added ambience SFX to various areas
Added missing SFX to various prop interactions
Improved audio quality on specific event scenes
Improved spatial audio
Changed Boot Sequence music
Improved footstep SFX
Smoother SFX transitions as a player moves between indoor and outdoor areas
Chainsaw/Severing Improvements
Chainsaw fuel level now persists between travel locations
Chainsaw weight is consistent between travel locations
Humans now die when chainsaw-ed below the waist
Human Character Improvements
Polished human character interactions, dialogue, and animations
Improved instances of “barks”
Corrected missing lip sync and subtitles
Made it so human characters do not clip through objects
Corrected some of the Pawn King’s dialog
Tower human characters can no longer shoot through cover & barricades
Interrupting human characters in mid-conversation no longer breaks further interactions
Rewards given for completing optional missions
“Continuing” after death during “Off on the Wrong Foot” mission will no longer cause an awkward encounter with a human character
“Off on the Wrong Foot” walkers are able to enter room as intended
Interaction Improvements
Heavy Plating and Undersleeve Plating buffs are now shown in journal under vitals
Pulling grenade pin with mouth now works
Pulling the grenade trigger consistently releases the lever
Flares stored in Resting Place stash does not light them
Improved the weapon racks in the Resting Place
Resting Place area cleaned of some non-interactable items
Corrected Grenade Launcher reload highlight
Polished the Resting Place, i.e. placed items should stay in place
Polished tutorial tooltips
Corrected the orientation of some skiffs and floating maps
Critical climbable areas are now well marked with white paint
Improved player traversal around the radio station
Grabbing the semi-automatic handgun (FS92M) with silencer repeatedly no longer makes the weapon shrink
Recipes in journal have corrected names
Game Balancing
Loot spawn balancing pass
Reduced the loot spawn of the first mission
Night mode loot spawns on all maps at night
Sap gloves no longer disappear after travel or death
Corrected issues with the laser sight and storage
Corrected the duplication of items being spawned when returning to locations
Starting a New Game Tutorial will no longer transfer over the previous profile’s inventory
Tower Presence more active
Daily difficulty progression was audited and corrected
Decreased instances where walkers were unable to reach player
Added more enemies during specific encounters
Improved walker traversal around hotel
General Improvements
Post-game skiff map available
“Findable” recipes are now actually findable
Missing street names in journal map now populated
Microphone returned to Resting Place radio
Added missing Angel Statues
Statue placed in Bastion (night)
Missing safe codes can now be found, happy hunting!